I keep thinking about this push and pull of tension in the game: the apparent insolubility, the frustration, controller throwing, and then…something breaks. It becomes easier, you move past the wall, the world opens up to you. But what’s really breaking? The game is the same, that’s for sure. What’s breaking, really, is me. Part of it is just skill: I get better at things and the enemies get easier. But there’s another part of it, too. My resistance is breaking. The part of me that usually says: “well, the hell with this” is breaking. And so I play on and become more of a Bloodborneist. I’m not entirely sure that that’s a good thing.
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The more I play, the more I realize that what really gets me in this game are the bosses. I’ve come to really enjoy the exploration, the tension that comes with lunging out into uncharted territory and the ultimate satisfaction when you open up that little shortcut that makes the whole thing worthwhile. The bosses I could do without. They’re visually arresting, but they occasionally lapse into bullet-sponging, which to me is the epitome of bad enemy design. Amelia mod apk They’re by far the most stressful part of the game, and the inevitable “run through level to fight damn boss again” sequence has a real way of highlighting each and every one of this game’s flaws.
Vicar Amelia went down, obviously, like the Blood Starved Beast before her. Shortly thereafter I took out the Witches of Hemwick, another brick wall I’d been slamming into. And then the world opened up again. Amelia mod apk latest download Like that tentative headline from earlier suggests, I’m still on the fence about whether or not I hate this game. But it’s become eminently clear that even if I do, it has done something to earn the full force of my hatred.